Had an opportunity to try out the revamped Geometry nodes in Blender 3.0. I had done pieces of work with them during the year but the final version took a different approach and seems more intuitive. This means that making more complex systems is a little easier.
The other thing I wanted to push in this work was the lighting.
The cone was built on a bezier curve with curves instanced on points along it. Kernals were then arrayed along the curves.
This meant that size, density and array angles could be modified. In the animation everything was driven by frame number.
The holly was built off of 2 leaf arrangements. Growth was on a circle and was controlled by an empty.
Stars were an icosphere with voronoi texture added. Everything was inside it and then inside a volumetric cube.
I rendered in Eevee so took advantage of a more stylised but atmospheric look.
Edited in Premier Pro because I paid a whopping amount for the priviledge of accessing their software for another year so tried out some effects including some lens flare using assets made in Blender.
Added the premade cones.
Text was created in Blender converted to mesh and added an explosion and ran it backwards.
And that was it. Took a while to make as I fumbled learning alot of new stuff but got there.
Put any questions you have in the comments.