Tuesday, October 8, 2019





mock up


Here are a couple of recent images I worked on.  Mostly line work and a simple render.  The advantage is that they can be created in a short amount of time and be revised quickly.  Useful for small commission work. The settlement I used 3d to work out placing and camera.   Also used a  blender file using 3d to create a 2d map.  

Monday, September 30, 2019


Another packed week but I have a result of a turorial I followed  video.  This was created by Polygon Runway.  I found their work on Dribble and thought it would be a good challenge to follow along.  From this I did learn  how to use the single vert to make the cables and pipes.  I changed out some of the details as I was around in the 80s. Video is a close up on some details.  

Monday, September 23, 2019

Blender Bedroom

Blender Bedroom

Back to 3D following a tutorial by Jayanam.  on YouTube.   I followed the tutorial then played around with renders a little. I also used the SVG export option to see the effects.  

With bloom

Trying out lights 

SVG export

Sunday, September 15, 2019

Dog Portraits

Switching back to some traditional watercolour for the most part.  These were done as practice pieces just to get more comfortable with the medium.  Apologies for the late post  but I have been busy with client work - not a bad complaint.  I think I need heavier paper to do a looser style.  

Friday, September 6, 2019

Anvil Modeling


I finally managed to finish the epic tutorial series by Blender Guru.  I started it at the start of August - did the basic modeling and then had to drop it to do other work and then got back to it in September.  It was well worth doing as I had not done any UV unwrapping or baking and I feel I got a good grounding in that. So if you are starting out it is a good project to do.   

On a side note I could have easily not returned to this series to complete it.  I know there is a high attrition rate on open source learning I was interested in the fall off in numbers.  Using views you can get a sense of how challenging it is to keep going through these kinds of series.  The final videos had one tenth of the views of those at the start.   

Friday, August 30, 2019

Where are we ?

Galway hand painted map

I have been working in Blender doing the tutorials but also looking at using the import and export features for shortening processes.  Using  OSM  I used mapping data as the structure the hand painted map.  OSM was free but now you have to pay for the addon.  The other function I used was a free addon Freestyle SVG export.  Using this it was possible to take a model and use the function to create vector linework from it.  Using the linework an illustration could be made without sweating the perspective and being able to inspect the model to find a good angle to capture.  

Blender development model 1
Blender development model 1b


Blender development model 1c

Blender development model Freestyle SVG export

Blender development model Freestyle SVG painted

Friday, August 23, 2019

Shiny Bowl and beads

Blender cloth and particle

Back to some Blender learning.  I followed a few tutorials one on cloth  by Olav3D Tutorials on YouTube. 

This was the result.  

I also worked along with this one on a particle simulation also by Olav3D Tutorials.   The random colour came from here by Dorian Zgraggen.  

Then combined the two.  I didnt manage to crack how to have the cloth interact with beads on the reverse side  so they pass through.  I will keep an eye out for a solution for that.  

Friday, August 16, 2019

Castle and forest

Castle observatory

Autumn Forest 
I think these are the last batch of environments I did for my portfolio.  I stuck once again with the same process.  What I would like to do next is put more texture in and with that local colour variation.  

Castle observatory process

Autumn Forest process

Friday, August 9, 2019

Bus Tour

Bus Tour 
 Another buffing of the portfolio offerings.  This one was playing with a different palette keeping with the same process.  

Bus tour gif 

Saturday, August 3, 2019


 Playing around with some simpler rendering.  Following a line and flat colour process. 

Fry - process

Friday, July 26, 2019



Some more portfolio material.  
Following the same process. 
Just wanted to do a more complicated scene. 

Quayside Process

Thursday, July 18, 2019

Kitchen in sunshine

Kitchen in  sunshine 
Went into serious portfolio overhall mode and decided to concentrate on environments.  This was an interior that was using a process I have used a lot so it allowed me to concentrate a bit more on the details.  I worked from line to flats to lighting and had some fun finishing it.  

Kitchen sunshine - Flats 

Kitchen sunshine - Lines

Friday, July 12, 2019



On another exploration trip.  This one with a purpose to refine my process and play around with palets.  There are a few more of these to work through. 

Thursday, July 4, 2019

House -Watercolour render in Photoshop

 House Render 
 Back to 2D and Photoshop.  I wanted to try and get as close as I could to watercolour render.  This was based off a google maps roadside capture.  I layed in the structure as I usually would.  I modified a brush to give a pressure sensitive line and with a dual brush setting added some randomness to the line.  For the watercolour pen I played around mostly with scattering and added wet edges and build up.  With these tow tools I rendered out.  I kept the palette light to mimic the watercolour feel.


LIne work with modified brush


Thursday, June 27, 2019

Island life

Island Life 

Another Blender project playing around with the low poly and applying some tools from the tutorials.  Hopefully some of it will stick and it will be possible to work a bit faster.  

Thursday, June 20, 2019


Nordland 1

Nordland 2

Nordland 3
Back to 2D this week.  A study from an image from Google maps.  Did the top one then tried some methods of shifting the palette 

Friday, June 14, 2019



Working on some more scenes in Blender.  Built up this one using a few resources.  The fire was animated using method in s tutorial from ClarkusMarkus.   The stars using method  from this tutorial by Curtis Holt.  I also tried to use the volumetric effects from there also but balancing that with the fire was difficult.