Showing posts with label 3D animation. Show all posts
Showing posts with label 3D animation. Show all posts

Stay Safe


Stay Safe

Stay Safe

I worked on a commission a while back for and created an animation for it.  The brief was to prompt people to think about their health and safety at work in broader terms.    For time reasons I ended up using a protion of it. I worked on it afterwards to round it out.  

The hazzard signs were in illustrator.  I imported them as .svg files and then animated the camera. They were the last addition. 

The stick man animation was done first.  The timing on it was slowed  for this version though it still moves along at a fair lick.  I used the lights to change scene colours.  

Music was CC 4.0  "Wants to know" by Soulsurfer.  



Data mining isometric
Data Mining

This started out as a commission but the client wanted to go in a different direction after the initial sketches. I think the fact I did the concepts in 2D threw them.  

For me if the final image is a still 2D image then the approach of using the photoshop sketches is stronger but I should have thought of the client who was invested in a 3D image wanted to see that format in drafts.  

Anyway I was left with a partially developed concept that I did want to finish.  

I had developed 2 colour schemes based on what I could see of their branding.  As the choice was now mine alone I went with the lighter one. 

I used a toon shader to keep the detail low for the data centre.  There is a toon shader built in for Blender but it only works with cycles.  To keep the lighting effects I wanted to stay with the Eevee renderer.  You can cheat a toon shader using ramps so I used a variant of MrTriPies method here 
I added some animations.  I added ripples following the tutorial by Gleb Alexandrov here .  This method uses the wave modifier, dyanmic paint and a particle system.  The major time investment here was in getting a material and lighting set up that would leave the data lake emissions  visible but still being able to see the ripples by reflection.  
The figures are on the basic metarig.  You can see the lighting ended up a little complicated but that is why I wanted to do the lighter scene as it is harder to control.