Thursday, June 28, 2012

Tank Study

Tank Study
This is the second in a series of get better at vehicles/mechanics.  This study took about 6 hours also.  I think things went a bit faster doing this.  

Tuesday, June 26, 2012

Helicopter Study

Helicopter Study
I decided to do a series of vehicle / machine studies to work on my edges and get some workflow going.  I have actually avoided doing these kinds of things but I want to start working on these kinds of things.  Because of the nature of these studies I am going to spend longer than the unusual 2- 2.5 hours I would spend on these things.  This one took about 6 hours I think. 

Sunday, June 24, 2012

Bloodsports 12 Final

Bloodsports 12 Final

Here is the final label designs for the Bloodsports 12 challenge.  
Below are the 4 variants plus the labels printed on bottles.

What I learned - I should have printed these at actual size earlier to check readability.  The mountain images should have been larger, reduced the size of surrounding graphics and I probably put some white on the title text to make it pop more. 

Saturday, June 23, 2012



Carrauntoohil  the highest mountail on the island of Ireland (3406 ft).  Number 4 in the series.  Now that these were complete I went ahead and completed work on the rest of the label.

Friday, June 22, 2012

Thursday, June 21, 2012



Mweelrea (in Connemara) was the second mountain.  Both the previous one and Donaard I had made using a value study then adding colour.  Two more to go!

Wednesday, June 20, 2012

Slieve Donard

Slieve Donard
Slieve Donard

This was the second image I worked on.  I then went and started generating a mock up.  Not very exciting at all so I decided to change approach.

Tuesday, June 19, 2012

Devils ladder

Devils Ladder

Looking at the image ideas I had it became apparent that I would have to work really hard to give them visual impact.  I decided to take a distinctive feature of each mountain and use that.  The first was Carrauntoohil which has a portion of the path up it called the Devils Ladder. That's what I went for.    I did not finish this as I had a rethink on the whole approach. 

Monday, June 18, 2012

Bloodsports 12

Bloodsports 12 was a design challenge.  

 we are asking you to create a BEER LABEL to be put directly on a BOTTLE.

you get to choose what brand of beer youll be working with- or if youll opt to create your own. both are acceptable. the important thing though is that your label has an intended market, and a fitting style for that market. is this a fancy beer meant for upper class people? is this a trashy and cheap beer meant for college partygoers? is this a badass beer meant for biker gangs? its up to you. Choose a market, choose a style, and go to town!

 I have not done anything like this before so it was going to be a trip into the unknown.  

The first thing was to decide the theme for the beer.  It happened that a colleague of mine was wrapping up training for a charity event called the Four Peaks Challenge.  This involved climbing the 4 highest peaks on the island of Ireland. I figured this would be an interesting theme to play with. 

Friday, June 15, 2012

Ironman -+ Variations

Ironman Study
Ironman Greyscale

After the Bloodsports 11 submission I had resolved to try harder on hard edges.  I did this Ironman study as practice.  It was done in grey scale then used colour overlays.  This seemed to work really well for this subject.  It is not my usual approach.  What this method does offer is the opportunity to try out different colour combinations. 

Thursday, June 14, 2012

female character- Artic combats

Female character - combat

Well whats the point of a study if you don't try and put what you have learned into practice.  So following from the previous photo study here is a female character sketch. 

Tuesday, June 12, 2012

White Combats - study

White Combats
Snow Combats Front- study

Snow Combats Rear- study

Photo studies.   References found  on Deviant Art by sharpener. 

These were good practice pieces figure and limited pallet. 

Sunday, June 10, 2012

Bloodsports 11 final

Bloodsports 11 final
This was the image I submitted as final.  As ever I could have done with more time to refine and embellish.  The poor model designs stand out the most.  I have done very little character design at all so I resolved to do a bit more homework on this.  A few posts to follow on that theme. 

Bloodsports 11 studies + inspiration


Thursday, June 7, 2012

Bloodsports 11 WIP

Bloodsports 11  WIP

Here is the image in an early stage.  Yes the character was developed planned and this fully finished concept sketch put together in just under 5 minutes.  I know it shows.  This was the a major mistake on my part.  I fumbled with the studies and then I should have spent much more time on this.  It was supposed to be the main element of the illustration and I really need the practice. 

Wednesday, June 6, 2012

Parachute guy toy - study

Parachute toy - study
This was the last of the studies I did for this image.  This one was kind of rushed too but I kept with it to get it some sort of finish. After this I dove right into putting the image together. 

Tuesday, June 5, 2012

Bloodsports 11 -studies

Boat study

ornament -study
These were some studies I attempted to get done prior to getting into the main image.  They were miserably unsuccessful.  The biggest reason was I think that I rushed them.  If I had stuck with them I might have overcome problems and learned something.  I had spent a few evening working on this study and that seriously ate into my time for this challenge.  I figured if I stopped working on the Boissieu I would have lost the momentum and benefit of it. 

Monday, June 4, 2012

Bloodsports 11- starting

Bloodsports 11 thumbs

Bloodsports 11  consisted of the following -
"Your Task is to use a monster (pre-existing or self developed) and turn it into a living statue version of itself. Similar to the concept of a gargoyle, these statues can be of any monster, and can be made of any  material. Once youve decided- bring it to life! backgrounds are a MUST."

 This one was gong to be hard - creature - textures - environment.  I started doing thumbs.  Unfortunately most of them got lost as  I juggled files between my computer and laptop.  The remnants are above.  I plumped for a toy come to life.  Originally it was going to fly but that got ditched when I moved into more detailed sketches.