Monday, September 30, 2019

Eighties



Another packed week but I have a result of a turorial I followed  video.  This was created by Polygon Runway.  I found their work on Dribble and thought it would be a good challenge to follow along.  From this I did learn  how to use the single vert to make the cables and pipes.  I changed out some of the details as I was around in the 80s. Video is a close up on some details.  





Monday, September 23, 2019

Blender Bedroom

Blender Bedroom

Back to 3D following a tutorial by Jayanam.  on YouTube.   I followed the tutorial then played around with renders a little. I also used the SVG export option to see the effects.  


With bloom


Trying out lights 


SVG export


Sunday, September 15, 2019

Animal paintings











Switching back to some traditional watercolour for the most part.  These were done as practice pieces just to get more comfortable with the medium.  Apologies for the late post  but I have been busy with client work - not a bad complaint.  I think I need heavier paper to do a looser style.  

Friday, September 6, 2019

Anvil Modeling

Anvil


I finally managed to finish the epic tutorial series by Blender Guru.  I started it at the start of August - did the basic modeling and then had to drop it to do other work and then got back to it in September.  It was well worth doing as I had not done any UV unwrapping or baking and I feel I got a good grounding in that. So if you are starting out it is a good project to do.   





On a side note I could have easily not returned to this series to complete it.  I know there is a high attrition rate on open source learning I was interested in the fall off in numbers.  Using views you can get a sense of how challenging it is to keep going through these kinds of series.  The final videos had one tenth of the views of those at the start.   





Friday, August 30, 2019

Where are we ?

Galway hand painted map


I have been working in Blender doing the tutorials but also looking at using the import and export features for shortening processes.  Using  OSM  I used mapping data as the structure the hand painted map.  OSM was free but now you have to pay for the addon.  The other function I used was a free addon Freestyle SVG export.  Using this it was possible to take a model and use the function to create vector linework from it.  Using the linework an illustration could be made without sweating the perspective and being able to inspect the model to find a good angle to capture.  


Blender development model 1
Blender development model 1b

 



Blender development model 1c



Blender development model Freestyle SVG export

Blender development model Freestyle SVG painted

Friday, August 23, 2019

Shiny Bowl and beads




Blender cloth and particle


Back to some Blender learning.  I followed a few tutorials one on cloth  by Olav3D Tutorials on YouTube. 


This was the result.  





I also worked along with this one on a particle simulation also by Olav3D Tutorials.   The random colour came from here by Dorian Zgraggen.  










Then combined the two.  I didnt manage to crack how to have the cloth interact with beads on the reverse side  so they pass through.  I will keep an eye out for a solution for that.  



Friday, August 16, 2019

Castle and forest

Castle observatory

Autumn Forest 
I think these are the last batch of environments I did for my portfolio.  I stuck once again with the same process.  What I would like to do next is put more texture in and with that local colour variation.  


Castle observatory process

Autumn Forest process



Big Bear Game Art

  I started creating a series of promotional art for a ficticious game.  This was to practice going through the design process.  I have foun...