Switching back to some traditional watercolour for the most part. These were done as practice pieces just to get more comfortable with the medium. Apologies for the late post but I have been busy with client work - not a bad complaint. I think I need heavier paper to do a looser style.
A diary of my adventures in art from painting to 3D animation. I have added work over 10 years so it has become a record of my changing abilities and interests. Contact me if you have any questions.
Sunday, September 15, 2019
Animal paintings
Switching back to some traditional watercolour for the most part. These were done as practice pieces just to get more comfortable with the medium. Apologies for the late post but I have been busy with client work - not a bad complaint. I think I need heavier paper to do a looser style.
Friday, September 6, 2019
Anvil Modeling
Anvil |
I finally managed to finish the epic tutorial series by Blender Guru. I started it at the start of August - did the basic modeling and then had to drop it to do other work and then got back to it in September. It was well worth doing as I had not done any UV unwrapping or baking and I feel I got a good grounding in that. So if you are starting out it is a good project to do.
On a side note I could have easily not returned to this series to complete it. I know there is a high attrition rate on open source learning I was interested in the fall off in numbers. Using views you can get a sense of how challenging it is to keep going through these kinds of series. The final videos had one tenth of the views of those at the start.
Friday, August 30, 2019
Where are we ?
Galway hand painted map
I have been working in Blender doing the tutorials but also looking at using the import and export features for shortening processes. Using OSM I used mapping data as the structure the hand painted map. OSM was free but now you have to pay for the addon. The other function I used was a free addon Freestyle SVG export. Using this it was possible to take a model and use the function to create vector linework from it. Using the linework an illustration could be made without sweating the perspective and being able to inspect the model to find a good angle to capture.
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Blender development model 1b |
Blender development model 1c |
Blender development model Freestyle SVG export |
Blender development model Freestyle SVG painted |
Friday, August 23, 2019
Shiny Bowl and beads
Blender cloth and particle
Back to some Blender learning. I followed a few tutorials one on cloth by Olav3D Tutorials on YouTube.
This was the result.
I also worked along with this one on a particle simulation also by Olav3D Tutorials. The random colour came from here by Dorian Zgraggen.
Then combined the two. I didnt manage to crack how to have the cloth interact with beads on the reverse side so they pass through. I will keep an eye out for a solution for that.
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Friday, August 16, 2019
Castle and forest
Friday, August 9, 2019
Bus Tour
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