Monday, March 26, 2012

Bloodsports Hiatus

Following the Zelda work Dan announced there would be a postponement of Bloodsports 8.  The reason was the drop off in numbers completing.   I was not to surprised this whole study group exploded in the space of 2-3 months it expanded from what was a small steady core group to a mass of participants.  Along with that was an increase in the numbers of activities. All requiring a massive time commitment from Dan who himself was on a mission to cut it as a pro and amazingly  and Dave who's own career seems to be growing.  All done with no monitory compensation. Thanks Dan and Dave. 

Though understandable it is nonetheless a blow. For myself the Deathline Challenge has been a great way of focusing on achieving things and keeping the momentum up.  The challenges were great for me.  I had not put together any imaginative work.  At a minimum it was practice at getting a work flow sorted. At its best it pushed me to finish pieces that if I were working alone would most likely have stalled and languished.  
 I am sure that the group will go on.  for now I am taking a little breather.  Doing some gentler paced personal work.


Swamp ancient
Hunter and Pet


Gauntlet

Crimson Guardians

Miazaki Re-marketed
Hunter and

Creature


Windwaker Reworked

Sunday, March 25, 2012

Bloodsports 7 - Windwaker Reworked! Zelda Final Image

Bloodsports 7 - Windwaker Reworked! Zelda Final Image
Bloodsports 7 - Windwaker Reworked! Zelda Final Image
With the extra time I went on refining the image as much as possible.  The images that made it on to Kotaku are here. 

Saturday, March 24, 2012

Zelda Redesign -Image 2

Zelda Redesign -First submission
When it got to submission time this was as far as I had got.  Still lots and lots left to do but this was where I was at and though not thrilled with it I went ahead and submitted. By that time Dan had announced that the final deadline for submissions which would go to Kotaku was the following Wednesday so still time to work some more.   

Friday, March 23, 2012

Zelda Redesign -image1

Errol 'in like' Flynn


I decided to modify the pose, put the character in water and eventually dropped the boat.  For charcters I kept very close to the depiction of charcters in Windwaker just moved them closer to relaistic.  I probably should have done more design after all that was the brief but with the time constraints and my meagre ablilities I did probably about as much as I could. 

Thursday, March 22, 2012

Zelda Redesign -Study 3

after ivan_aivazovskii
ivan aivazovskii_1817_1900
To build an environment for this image I went to ivan aivazovskii.  a master of moody atmospheric ocean scenes.  I had previously made a study of one of his paintings.  I went about doing a very quick lunchtime study. This is as far as I got.    

Wednesday, March 21, 2012

Zelda Redesign -Study 2

Master and Commander Film Still Study

I did this study because the pose was pretty close to the comp and seafaring vibe.  The braiding was useful.  The pose was modified.  I had to keep all these studies short or I would not have time to finish the main image.  So no more than 2 hours.

Tuesday, March 20, 2012

Zelda Redesign -Study

Needed to pick a style and I choose more realistic than cartoon.  The reason for this was just that this is what I tend to produce more readily and I thought it would be good overall practice.  I needed some portrait and pose studies this was the first.

Big Bear Game Art

  I started creating a series of promotional art for a ficticious game.  This was to practice going through the design process.  I have foun...