Thursday, July 22, 2021

Showreel

 





Think this is the longest break in posting since I started this blog. 

I have been busy with NDA work so no personal work to share.  I have a bit of a break now so I took some time to put together a showreel.  I did not have much animation prior to this but more of the  work I have been taking on is motion based.   There is an increasing demand for it with Instagram and Tik Tok been the most dominant sharing platforms and peoples expectations for more production.  

Despite all that my freelance took a big hit last year and though things have picked up this year it is still a struggle.  

I am at a decision point as to what to do next.  I hope to produce more personal work for the next few weeks and figure out the future - or the little bit I can control.  


Wednesday, April 14, 2021

Municipal Services

 

City vista


This was a big project and went through a number of iterations before landing on the final look.  

The brief was from an Engineering Company Vista Engineering.  They wanted to include notable buildings in Reykjavik alongside the services they provide for marketing purposes. 

To try include so much in the single scene they wanted was the challenge.  The starting point was way zoomed out.

Then we moved to a grid like structure - ignoring actual geography. 

The early drafts were going to include some sea.  

It was taking up valuble space and needlessly constricting where buildings were sited - so it is ditched.


After that the how to depict each service was worked out.  This version had the pipework above the ground plane. 


In this draft I was playing around with how to illustrate the information on signs and displays


Then it was into fine tuning details and timing. 


And finally locking in look and render settings.











Friday, March 26, 2021

Making a Production

 



I have been working on a lot of 3D projects recently but this is one I made for myself.  Making a model and running a simulation in Blender is sometimes challenging but creating a scene with multiple animations and effects requires that I have to plan it all out. 



If its multiple shots its easier as you can set up seperate scenes and buid to purpose but if all has to live in one shot it is a bigger challenge.  So I deliberately set up a large scene with alot going on to get a better workflow.  I ended up building all the elements and placing them in the final scene.  All the animations were decided then each element was duplicated in a seperate file and animated.  When the animations and effects were finalised they were baked or keyframed and  all moved back into the final scene.   Video is here 










Big Bear Game Art

  I started creating a series of promotional art for a ficticious game.  This was to practice going through the design process.  I have foun...