Friday, August 30, 2019

Where are we ?

Galway hand painted map


I have been working in Blender doing the tutorials but also looking at using the import and export features for shortening processes.  Using  OSM  I used mapping data as the structure the hand painted map.  OSM was free but now you have to pay for the addon.  The other function I used was a free addon Freestyle SVG export.  Using this it was possible to take a model and use the function to create vector linework from it.  Using the linework an illustration could be made without sweating the perspective and being able to inspect the model to find a good angle to capture.  


Blender development model 1
Blender development model 1b

 



Blender development model 1c



Blender development model Freestyle SVG export

Blender development model Freestyle SVG painted

Friday, August 23, 2019

Shiny Bowl and beads




Blender cloth and particle


Back to some Blender learning.  I followed a few tutorials one on cloth  by Olav3D Tutorials on YouTube. 


This was the result.  





I also worked along with this one on a particle simulation also by Olav3D Tutorials.   The random colour came from here by Dorian Zgraggen.  










Then combined the two.  I didnt manage to crack how to have the cloth interact with beads on the reverse side  so they pass through.  I will keep an eye out for a solution for that.  



Friday, August 16, 2019

Castle and forest

Castle observatory

Autumn Forest 
I think these are the last batch of environments I did for my portfolio.  I stuck once again with the same process.  What I would like to do next is put more texture in and with that local colour variation.  


Castle observatory process

Autumn Forest process



Big Bear Game Art

  I started creating a series of promotional art for a ficticious game.  This was to practice going through the design process.  I have foun...