Its been a while.
I have been working and practicing. The latest personal project was modelling this ebike. I wanted to do a more complicated modelling challenge and this one certainly delivered.
It took quite a while and I eventually had to decide on an end point so did not quite get to the level of finish I had thought I would but it was diminishing returns as I modelled smaller and smaller parts.
I used geonodes to make the chain but had to apply it to animate the chain. Could not figure out a way to animate it otherwise. The chain was on a curve constraint.
To animate the bike I used the rigacar addon but only applied it to the two wheels.
I used drivers for the cranks and pedals
After working so hard on the model I wanted to work with it and took a few different approaches for animation. One was a 2D /3D mixture. I painted grass and sunflowers on different layers and then animated the growth cycle in Blender importing the .[ng s as image layers. The animation was edited in DaVinci Resolve.
I have had an Adobe cloud subscription for the past few years and have always felt I was fighting the software- the constant fidely updates and crashes meant I had pretty much done all my Photoshop work in CS6 of late. As for Premier Pro I just never got comfortable with the work flow. So rather that paying upwards of €750 this year I bought DaVinci and the Steam version of Substance Painter and still had change leftover. So far I am impressed with DaVinci.
The other animation was on a stage in Blender where I animated the rig and played alot with lighting.
The final animation
A breakdown of the animation