Friday, July 26, 2019

Quayside

Quayside


Some more portfolio material.  
Following the same process. 
Just wanted to do a more complicated scene. 




Quayside Process

Thursday, July 18, 2019

Kitchen in sunshine

Kitchen in  sunshine 
Went into serious portfolio overhall mode and decided to concentrate on environments.  This was an interior that was using a process I have used a lot so it allowed me to concentrate a bit more on the details.  I worked from line to flats to lighting and had some fun finishing it.  

Kitchen sunshine - Flats 


Kitchen sunshine - Lines

Friday, July 12, 2019

Savannah

Savannah 

Rocketoon
On another exploration trip.  This one with a purpose to refine my process and play around with palets.  There are a few more of these to work through. 

Thursday, July 4, 2019

House -Watercolour render in Photoshop

 House Render 
 Back to 2D and Photoshop.  I wanted to try and get as close as I could to watercolour render.  This was based off a google maps roadside capture.  I layed in the structure as I usually would.  I modified a brush to give a pressure sensitive line and with a dual brush setting added some randomness to the line.  For the watercolour pen I played around mostly with scattering and added wet edges and build up.  With these tow tools I rendered out.  I kept the palette light to mimic the watercolour feel.



Structure

LIne work with modified brush

Brushes

Thursday, June 27, 2019

Island life

Island Life 

Another Blender project playing around with the low poly and applying some tools from the tutorials.  Hopefully some of it will stick and it will be possible to work a bit faster.  






Thursday, June 20, 2019

Nordland

Nordland 1

Nordland 2

Nordland 3
Back to 2D this week.  A study from an image from Google maps.  Did the top one then tried some methods of shifting the palette 








Friday, June 14, 2019

Camping

Camping 

Working on some more scenes in Blender.  Built up this one using a few resources.  The fire was animated using method in s tutorial from ClarkusMarkus.   The stars using method  from this tutorial by Curtis Holt.  I also tried to use the volumetric effects from there also but balancing that with the fire was difficult.




Big Bear Game Art

  I started creating a series of promotional art for a ficticious game.  This was to practice going through the design process.  I have foun...