Wednesday, May 15, 2024

Big Bear Game Art

 

Big Bear game art


I started creating a series of promotional art for a ficticious game.  This was to practice going through the design process.  I have found alot of my work falling somewhere in the territory between illustration and graphic design so creating these kinds of assets seemed like a natural fit.  

The game style chosen was a low poly game where you play a bear that destroys things.  The name is fictional but there is a real game based on this concept.  

All the assets and animation were created for the promotion.  So that means that no in game assets or animations were available.  I would guess that for a commission some assets would be avilable such as logo, props characters ect. but here everything was created.   The principle focus was creating everything required for the animation.
The logo created was big chunky brutalist affair with a few cracks but not so many to make the read difficult.





  The animation was however structured to be in rendered in layers. 








This allowed the assets and effects to be separated in numerous combinations and sizes.  This is important as the game would be promoted accross multiple platforms in different comformations.  Probably the most of important of these is the Steam capsule art requirements. 







All assets and animations were created in Blender.  






The explosion was a free Janga FX asset. The animation was comped in DaVinci Resolve while the images were built in Photoshop CS6. 


The sound effects were from an animal sounds bundle from the Epic Store and the music was a loop from a great  free music / sound resource https://www.musicradar.com/news/tech/free-music-samples-royalty-free-loops-hits-and-multis-to-download-sampleradar .




All in all a fun build.

Tuesday, April 2, 2024

Still Here


 

3d model sandal in urban environment


A year since my last post here but that does not mean I have forgotten.  I stop by from time to time and this still remains the most comprehensive documentation of what I have been up to.  I thought other social media would take over but the shine has definetly gone from those sites. The traffic is down and the agression is up so I have been on there less and less.  I have set up my own website and that is what I have spent the most energy on maintaining.  If you are in your art journey and dont have your own website I would urge you to set one up.  As you can see social media trends wax and wane and change ownership and terms.  Your site will remain within your control and be a fixed point for all your work.  

A trend with a massive impact in the last year has been AI.  If this was 10 years ago I would for sure be rethinking my career plans and thinking about what to specialise in.  There is no doubht jobs are been lost in concept art, stock art, marketing art and I see jobs requiring artists include ai in their workflow.  I have all but stopped creating illustrations for commissions.  I imagine only the top tier big names will survive in those fields.  I still enjoy drawing and painting but create for myself. These are some 2 hour studies from photos  created as part of studybuddies. 

 








For now the more specialist, bespoke art still requires an artist.  I have focused on continuing with 3D with some animation. 



I even recorded some starter Blender tutorials.  Something I plan to add to but maybe in shorter form. 






The other strand of work is graphic design for technical folk. 

scientific illustration about venadium

scientific illustration about material science


3d product rendering in environment

scientific graphic about metabolisim



It is still a struggle to get by.  The cost of living increases are hard to battle against. Despite all that I am still here and still producing work.  I recomend checking in on my website to see all my work https://dertypaws.com/

I have lots more to post so I will come back and continue to add to this. In the meantime if you have any questions drop them in the comments and I will answer if I can.  

Big Bear Game Art

  I started creating a series of promotional art for a ficticious game.  This was to practice going through the design process.  I have foun...